However! Compared to the amount of food producers ever needed to prevent starvation, a far smaller amount of healers can completely negate the effects of sickness.Īfter the first month of starvation, a great amount of your settlement will get sick. If you don't, the settlement will starve and get sick. Normally, you're forced to put most of your settlement into producing food, to support a smaller amount of specialists, like your military units. Shiro Games: I'm challenging you to make such a settlement impossible.) It's on normal Diff, but the effects of the strategy are even more efficient on Hard. No human competition, but I think it proves the viability of the starvation system all the same. This is the problem: (It's a safe file of mine in a sterile island, where I successfully run a lasting starvation settlement. Wiser men then me might not have posted this for fear of making the cheaters run rampant, but the way I see it, I'll be giving the newbies a chance to fight back now and Shiro games a clear idea of what is wrong in the game and an incentive to do something about it. Why my good fellow! The only difference is because you didn't cheat! I've now put in the effort to carefully study the strategy of a starvation settlement and produce a savegame.Įver been swamped by a far larger wolf army than you had imagined possible? Blaming yourself for being new? Are you now busy wondering what you've done wrong? This is something I brought up under the Q&A with Brioche, but his reaction appeared like the devs weren't aware of it.
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